Update to version 0.0.2.7
Volatile » Devlog
It's been a long summer for me, with a lot of work on the game done in the background. A lot of the underlying systems have been updated, here are just a few:
- Minimap now supports correctly displaying walls that the player ship cannot pass through. Work is still required to ensure all areas are updated to the new system.
- Added an effect when the player ship is hit, where the player HUD shakes. This effect can be disabled in the Options menu.
- Most sounds are correctly mapped to the music/SFX options. Work still underway to map all sounds as needed.
- Scrappers location is fully integrated in the game, except for enemy locations.
- Removed unlocking minigame used to access different Shell enemy locations. The player will only need to interact with shell gates to pass through,
- New collision system, ensuring player ship does not get stuck inside larger pieces of solid objects,
- Other small fixes.
What's next:
- Two more enemy ships to be designed and implemented.
- Shell area to be finished within the next few months
- Enemies to be scattered throughout the world
- Work is underway to complete all main quests from beginning to end. Some reworking of existing quests is required.
- Intro cinematic explaining the start of the game is underway.
- Ten total primary weapons to be designed and implemented.
- Small fixes and implementations to come.
Files
Volatile v0027 160 MB
Oct 15, 2022
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Volatile
Status | In development |
Author | Boaan |
Genre | Adventure, Action |
Tags | 2D, Action-Adventure, Aliens, Singleplayer, Space, spaceship, Story Rich |
More posts
- Hotpatch v0.0.2.6Mar 16, 2022
- Demo now available!Nov 02, 2021
- New WeaponApr 21, 2021
- More Shell assetsApr 18, 2021
- Worldbuilder!Mar 21, 2021
- First Shell MinibossMar 14, 2021
- Dev Stream March 9th 2021Mar 14, 2021
- Laser Turrets!Mar 07, 2021
- Dev Stream March 2nd 2021Mar 04, 2021
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