A downloadable game for Windows

Buy Now$14.99 USD or more

Note: 

  1. This is an early-access game, with a lot of content and features still missing. Expect updates to be slow.
  2. The price of this game will increase as more features are added and the game is polished further.

I'm currently focusing on adding content and features (more options, etc). There's currently only one side mission, as the focus is mostly on finishing the main campaign. Side missions will be added later and they will be able to influence the direction of the main story.


About Volatile:

Volatile is a space exploration adventure game which, at its core, plays with the importance of actions and consequences.

Set in an alternate future of humanity, Volatile is a top-down space exploration game, full of action, adventure, choices and dire consequences.

You take the role of one of several pilots at the start of a routine escort mission, when catastrophe strikes. The world opens up to let you explore your options in this indie game, which, at its core, is designed around actions and reactions, where consequences from even the most mundane choices have ripples.

StatusIn development
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorBoaan
GenreAdventure, Action
Tags2D, Action-Adventure, Aliens, Singleplayer, Space, spaceship, Story Rich

Purchase

Buy Now$14.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $14.99 USD. You will get access to the following files:

Volatile v0025 157 MB
Volatile v0027 160 MB

Development log

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Comments

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(+1)

Start the game, my screen "freezes" (as though the game has taken control of the screen but isn't drawing anything at all, not even black) and music plays. If it helps, the game has grabbed the mouse drawing at this point since I have no cursor upon alt-tabbing back out. The game hasn't frozen, however, because it still responds to Alt-F4 albeit a bit slowly.

Thank you for the report.  I've updated the game to the latest version, the game still "freezes" as it loads in all the assets, but I've made it so it loads it all on a Loading screen. The moment it is done, it will proceed to the main menu, at which point you should experience minimal loading.

I'm still working on optimizing texture loading.

With regards to the mouse cursor, I disabled cursor locking in the latest version, but I'll look into making sure there's nothing else at play here.

(+1)

Ah, so it was mostly just perception? OK.

The cursor isn't locked to the game window, it simply isn't drawn once the game was minimized. If I can figure out where the mouse is then it works fine. I now assume this is a side effect of the asset loading and it would otherwise work just fine.

I'll update and look again. Thanks!

(2 edits) (+2)

Audio,Control,Video Options  are not working,

Starting a fresh game, trying to save results in a crash.


It is a pity, i really like the art style, would have wished to play it.

Maybe in the future it gets finished. good luck!


ErrorLog:

############################################################################################

ERROR in

action number 1

of Create Event

for object contr_savegame_obj:

REAL argument incorrect type undefined

at gml_Object_contr_savegame_obj_Create_0

############################################################################################

gml_Object_contr_savegame_obj_Create_0 (line -1)

gml_Script_instance_create (line -1)

gml_Room_savegame_rm_Create

Thanks for reporting this, I thought I got rid of this error and yet it's cropping up again. I've been trying to fix it but it might take longer than I expected.